The best way to learn to spot a conspiracy theory is to make one yourself.
Pick a real news story. On the next step you'll choose who's behind it and why. Then walk through the four moves real conspiracists use, with a debunk on every step.
Choose whichever real-feeling headline your imagination will run wildest with. Don't overthink it.

Elizabeth Diller is a leading architect and founding partner of Diller Scofidio + Renfro, a firm known for projects that blur art, performance, and architecture. Trained at Cooper Union, she moved from visual art into architecture and co-authored the influential book Flesh, which challenged traditional ideas about buildings and spatial experience. Her work—including the High Line, the Blur Building, and The Shed—emphasizes experimentation, collaboration, and attention to how people use public space.

For decades the music industry relied on A&R scouts—talent spotters who traveled to clubs, small venues and local gigs looking for acts with hit potential. In recent years that search has moved online as social media and streaming platforms such as TikTok and Spotify let artists reach large audiences without labels. Record companies now monitor streams, follower growth and viral trends to decide where to invest, changing how new talent is discovered and promoted.

Archaeologists in Poland have uncovered the skeleton of a child from the 17th century in a graveyard near Dąbrowa Chełmińska. The body was interred face down, and a small triangular padlock was placed beneath the foot bones. Researchers interpret the unusual position and the lock as deliberate measures connected to local burial customs intended to prevent the deceased from returning to harm the living.

Researchers at Speech Graphics, UC San Francisco and UC Berkeley report a brain–computer interface that helped a woman who lost speech after a stroke communicate again. Tiny electrodes were placed on the surface of her brain to record neural activity while she attempted to speak. That recorded activity was decoded into written text, a synthetic voice and real-time facial animation using software originally developed for video-game characters such as those in The Last of Us Part II and Hogwarts Legacy.