The best way to learn to spot a conspiracy theory is to make one yourself.
Pick a real news story. On the next step you'll choose who's behind it and why. Then walk through the four moves real conspiracists use, with a debunk on every step.
Choose whichever real-feeling headline your imagination will run wildest with. Don't overthink it.

Rolling Stone and Captiv8 published a feature identifying twenty marketing leaders they say are shaping the fast-growing creator economy. The article explains how marketers connect creators, brands, and audiences by promoting branded content and designing experiences that reach large online followings. As entertainment shifts from traditional media to creator-driven platforms, marketers are increasingly responsible for deciding which creators gain visibility and how brand partnerships enter cultural conversations.

A recent poll of 2,000 British adults found many people follow celebrity news more closely than the lives of family and friends. Forty-four percent said they cared about trivial celebrity matters, and 80% admitted they knew more about celebrities than their own parents. Nearly half reported knowing more about famous people than about their friends. Sixty-one percent believe the media spends too much time on celebrity coverage.

A Kansas judge has ordered authorities to delete all electronic copies made from files seized during a police search of the Marion County Record, a small local newspaper. The searches, carried out nearly two weeks earlier, removed computers and cellphones from the paper’s office. The court order requires that digital copies created from those devices be destroyed, limiting how officials may keep and use material gathered in the raid.

Researchers at Speech Graphics, UC San Francisco and UC Berkeley report a brain–computer interface that helped a woman who lost speech after a stroke communicate again. Tiny electrodes were placed on the surface of her brain to record neural activity while she attempted to speak. That recorded activity was decoded into written text, a synthetic voice and real-time facial animation using software originally developed for video-game characters such as those in The Last of Us Part II and Hogwarts Legacy.