The best way to learn to spot a conspiracy theory is to make one yourself.
Pick a real news story. On the next step you'll choose who's behind it and why. Then walk through the four moves real conspiracists use, with a debunk on every step.
Choose whichever real-feeling headline your imagination will run wildest with. Don't overthink it.

A YouGov survey carried out in nine countries across Europe, Australia and Singapore measured public views on American cultural influence. The study found that most people recognize U.S. impact in entertainment: 66% to 89% of respondents said American movies, television and music shape their local culture. Roughly half also reported significant American influence in news media, national political norms, everyday language and consumer brands, showing that perceptions extend beyond entertainment.

In 1994 Pål Enger, a former Norwegian footballer, carried out a high-profile theft of Edvard Munch's famous painting The Scream from the National Gallery in Oslo. Enger entered the museum and removed the canvas in a theft that quickly made international headlines. The painting is one of Munch's best-known works, and its disappearance drew intense media and police attention because of its cultural significance and the bold manner in which it was taken.

A recent poll of 2,000 British adults found many people follow celebrity news more closely than the lives of family and friends. Forty-four percent said they cared about trivial celebrity matters, and 80% admitted they knew more about celebrities than their own parents. Nearly half reported knowing more about famous people than about their friends. Sixty-one percent believe the media spends too much time on celebrity coverage.

Researchers at Speech Graphics, UC San Francisco and UC Berkeley report a brain–computer interface that helped a woman who lost speech after a stroke communicate again. Tiny electrodes were placed on the surface of her brain to record neural activity while she attempted to speak. That recorded activity was decoded into written text, a synthetic voice and real-time facial animation using software originally developed for video-game characters such as those in The Last of Us Part II and Hogwarts Legacy.